Purpose
Hypervideo is video-centric hypermedia that offers a deep integration of audiovisual material in heterogeneous multimedia documents allowing many interesting audiovisual experiences.
The purpose of the CHM project is to introduce the hypervideo as a new domain, providing a data model that formally describes such documents and their behaviors besides the conventional hypermedia/multimedia ones.
A high level representation of hypervideo documents is thus defined, through :
- A component-based modeling and
- An annotation-driven content and structure description.
>> This allows hypervideo to be considered as a video-centric document that inherits from both multimedia and hypermedia fields.
What are hypervideos?
Wikipedia defines hypervideo as a displayed video stream that contains embedded, user-clickable anchors, allowing navigation between video and other hypermedia elements.
Hypervideo results from the combination of interactive video with traditional hypertext and thus, it is associated with several definitions depending on the emphasized point of view. While some works emphasize the hypermedia aspect of adding information into digital video so that users can activate video hyperlinks and get access to additional information in form of texts, images or even other videos, other authors point up the storytelling aspects through hyperlink activation to dynamically create a non-linear and user-defined navigation path in the document. Hence, some authors describe hypervideos as being just the inclusion of clickable video on hypermedia, others consider it a novel multimedia document form to investigate.
Hypervideo and Annotations
Video not being structured data-wise, the demand for added semantic description and content enrichment stimulated the emergence of video annotation efforts towards the disclosure, explanation and augmentation of the carried knowledge. The adoption of hypermedia terminology to video annotation is often referred to as hypervideo, since it resolves the linearity of video structures and so creates a non-linear information space. Most of hypervideo editors use the concept of annotation and provide means to add such data to video. Systems like HyperCafe, HyperSoap, VisualShock movie and HyperFilm are considered to be the first research projects that integrate video annotation as a core concept while Hyper-Hitchcock allowed viewers not only to interact with annotated videos but also to create their own annotations and share them with others over the Internet in real-time. MPEG-7 offers a comprehensive set of audiovisual description tools to create such metadata. Adivi, Advene, Anvil and IBM's VideoAnnEx and MediaDiver provide the functionality to annotate videos by text, links or any multimedia content and to generate rich video-centric presentations.
Annotation-driven approaches for hypervideo design define various access granularities by allowing video fragment definition with no length restriction. Fragments can be arbitrarily overlapped or nested, associating various data and multiple views to the same audiovisual information unit. Thanks to the data separation from its possible visualizations, maintaining the document structure is eased, independently from the audiovisual stream. This improves security management and enhances collaboration options by requiring to update or exchange only the annotation structure. Moreover, with semantic content annotations, data analysis and querying can be performed at a level that current image processing and computer vision techniques cannot achieve.